The Dead Girl Who Speaks

Do

Use physical or sensory detail to ground the supernatural.

Focus on emotion over explanation.

Avoid

Long expository descriptions of “how death works.”

Don’t give the narrator omniscience, as mystery dies when logic takes over.

From My Work

The Isolated Setting

Do

Let environment mirror emotion.

Use sensory repetition to create claustrophobia.

Avoid

Treating setting as a backdrop.

Don’t over-describe. Leave gaps for the reader to fill.

From My Work

The Deal with Death

Do

Make the temptation emotional, not transactional.

Use dialogue to reveal self-deception.

Avoid

Depicting the bargain as instantaneous.

Painting death as the obvious villain won’t garner any points with your readers. They should WANT to hate them.

From My Work

The Haunted Protector

Do

Make the betrayal gradual.

Tie their protection to obsession or belief.

Avoid

Instant villain reveals.

Don’t treat the mentorship as a plot convenience. It should feel real.

From My Work

The Monster Inside

Do

Fuse the external and internal (e.g., “He felt the scream before he heard it”).

Use texture over gore.

Avoid

Explaining cause or cure.

Don’t mutation as spectacle. Make it slow, horrifying, and engaging.

From My Work

The False Salvation

Do

Use familiar comforts (family, faith, light) as the twist.

Keep the reveal grounded—too much spectacle ruins credibility.

Avoid

Repeating the twist multiple times.

One betrayal is memorable; more feel cheap. And avoid making the rescuer overtly evil.

From My Work

The Quiet Ending

Do

End on implication, not explanation.

Let rhythm carry the final beat.

Avoid

Tying every thread.

Try not to overstate the theme.

From My Work

Final Thoughts

Extras